Note: This is just a roadmap for learning.
- Start with the beginner guide and pick a learning language.
- Move on to real project languages and master the ones you want.
- I split beginner and real languages because some are harder for newcomers. Use the beginner part as a stepping stone into programming, and the second part as your real language selector.
Learning Path & Language Guide
1. Beginner Languages (Start Here)
Web Development
- Frontend: JavaScript (only for learning; beginners should not mess with Flutter/Dart/C# at first)
- Backend:
- JavaScript (Node.js)
- TypeScript (safer, dominates SaaS)
- Python (works, but not as “trendy” as JS/TS in web; still useful)
Game Development
- C# (Unity, Godot)
- C++ (Unreal Engine; Blueprints alone won’t cut it)
Systems
- C (easier to pick up syntax-wise, but tricky at scale)
- C++ (hard, optional for beginners)
SaaS / Enterprise
- TypeScript / JavaScript
- C# / Java (more complex, enterprise level)
2. Advanced / Real Project Level
Web Development
- Frontend: JavaScript, plus optional WebAssembly languages (C/Rust/C#) for experiments
- Backend:
- C# (ASP.NET, big projects)
- Java (Netflix, large-scale apps)
- Go (small to mid-level companies, Google)
- JS/Python (okay, but not ideal alone at scale)
- Database: Learn standard SQL first; MySQL/PostgreSQL are fine for practice
Systems Programming
- Assembly (hard AF, critical for mastery)
- C (ubiquitous)
- C++ (optional, nice to know)
Game Development
- C# (Unity/Godot)
- C++ (Unreal/Custom engines)
- GDScript (Godot, optional)
SaaS / Enterprise
- TypeScript / JavaScript (dominates)
- Python (right beside JS/TS)
- C#/Java (enterprise level)
- Go / Rust (growing, harder)
Software Engineering
- C++ (strong for performance & system apps)
- Java (legacy and enterprise; best OOP)
- C# (.NET modern apps)
- Go / Rust (exists but less common)
3. Enterprise Company Language Trends
| Company | Main Languages | Notes |
|---|---|---|
| Microsoft | TypeScript, C#, C++, C | Uses C/C++ heavily internally |
| Discord | JS, TS, Python | Full stack mix |
| Mojang | Java (all) | Bedrock: C++ heavy |
| Twitch | Go, JS, Python | Backend + streaming |
| Netflix | JS, Java, Python | Massive backend systems |
4. Extra Languages (Optional and/or Hard AF)
- Swift (macOS / iOS, just apple)
- Kotlin (Android, Java on steroids. Letn java first)
- Lisp, Haskell, Pascal, Elixir (math, functional programming... I realy dont recomend as starting point. HARD AF)
- GDScript (Godot, easy. Like python)
Note: These are advanced / niche / hard AF. Only touch if curious or after mastering main languages.
5. Tips for Beginners
- Start with one language, master it.
- Then pick a second main language and integrate into projects.
- Other languages are side quests.
- Linux knowledge is essential for SaaS, servers, cloud (Azure, AWS).
- MacOS is fine, but most servers run Linux.
- Git is mandatory. Don’t even think about skipping it.
- Build real projects constantly. Failure is part of learning.
- Focus on 2 main languages, everything else is just practice/experiments.
6. Learning Steps (Brutal Roadmap)
- Console output & variables
- If / else / else if
2.4 Math operations (+, -, *, /, %, ++, --, +=, -=, etc.)
2.5 Loops (for, while)
2.6 Switch / case - Functions
4>(if rust) Lern ownership - Arrays
- Loops on steroids (nested, multi-dimensional, tricks)
- Recursion
- Control flow exercises, pseudocode, flowcharts
- Multi-file projects
9> (if doing java or c#) exceptions
9> (if C/C++) pointers - How programming languages work under the hood
- Build projects until you vomit
- Learn a second main language, integrate with first in real projects
Tip: You can always learn more. I know 8 languages, but I’m only truly mastered in C and Rust. Pick 2 main languages and treat the rest as side quests.